If nonlethal damage: increase your amount of nonlethal damage by X. If this would put your nonlethal damage above your max HP, instead put your nonlethal damage at your max HP, and take any nonlethal damage beyond that as lethal damage instead. If lethal damage: subtract the damage dealt from your current HP. PART II: EVALUATE THE CONSEQUENCES.
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It seems that there's something missing in the description of nonlethal damage in the core rules; or at least I can't find it. Can a character die of nonlethal damage? The player's handbook states 'When your nonlethal damage exceeds your current hit points, you fall unconscious.' That's pretty much it. There are lots of environmental effects in the DMG that deal nonlethal damage which should, realistically at least, potentially lead to death such as starvation, suffocation, smoke inhalation, ect. Unfortunately only excessive heat damage seems possibly fatal: 'characters reduced to unconsciousness begin taking lethal damage...'
I can't find anything on this subject in the WotC errata or FAQ. Is it clarified anywhere else in the core rules? The simple thing to do is to assume the addendum to heat damage applies to all instances of nonlethal damage, but that'd be a house rule I suppose. How have others handled this issue?
I can't find anything on this subject in the WotC errata or FAQ. Is it clarified anywhere else in the core rules? The simple thing to do is to assume the addendum to heat damage applies to all instances of nonlethal damage, but that'd be a house rule I suppose. How have others handled this issue?